This document (dated 2/20/96) hails from http://www.sgi.com/Products/hardware/Onyx/Tech/onyx_graphspecs.html
-- always reference the above link, for the most current, up-to-date
version of this page.
InfiniteReality* | i-Station* | RealityEngine² | |
Anti-aliased vectors/sec | >10M | >5M | 2.0M |
Triangles/sec | >10M | >5M | 1.8M |
Pixel Fill, smooth Z | >200M to >800M | >200M to >400M | 90M to 360M |
Pixel Fill, textured AA | >200M to >800M | >200M to >400M | 55M to 230M |
Trilinear Interpolations/sec | >200M to >800M | >200M to >400M | 40M to 160M |
Convolutions 5X5 separable | TBD | TBD | 20M |
Z-Buffer | yes | yes | yes |
Color | 48-bit RGBA | 48-bit RGBA | 48-bit RGBA |
Color Planes | 192 | 192 | 192 |
Max bits/pixel | 256-1024 | 256-1024 | 256-1024 |
Texture Memory | 16 or 64MB | 16 or 64MB | 4 or 16MB |
Frame Buffer Size | 80 to 320MB | 80 to 320MB | 40 to 160MB |
Display | VGA to HDTV non-interlaced |
VGA to HDTV non-interlaced |
VGA to 1600x1200 non-interlaced |
Maximum Number of Raster Managers |
2 in Deskside Chassis 10 in Rack Chassis w/ 3 InfiniteReality Pipelines |
2 (Deskside Only) | 4 in Deskside 12 in Rack Chassis w/ 3 RealityEngine² Pipelines |
*** Entry-level version
** With graphics or VME expansion cage
* Preliminary