This document (dated 2/20/96) hails from http://www.sgi.com/Products/hardware/Onyx/Tech/onyx_graphspecs.html
-- always reference the above link, for the most current, up-to-date version of this page.



Onyx Graphics Technical Specifications

InfiniteReality* i-Station* RealityEngine²
Anti-aliased vectors/sec >10M >5M 2.0M
Triangles/sec >10M >5M 1.8M
Pixel Fill, smooth Z >200M to >800M >200M to >400M 90M to 360M
Pixel Fill, textured AA >200M to >800M >200M to >400M 55M to 230M
Trilinear Interpolations/sec >200M to >800M >200M to >400M 40M to 160M
Convolutions 5X5 separable TBD TBD 20M
Z-Buffer yes yes yes
Color 48-bit RGBA 48-bit RGBA 48-bit RGBA
Color Planes 192 192 192
Max bits/pixel 256-1024 256-1024 256-1024
Texture Memory 16 or 64MB 16 or 64MB 4 or 16MB
Frame Buffer Size 80 to 320MB 80 to 320MB 40 to 160MB
Display VGA to HDTV
non-interlaced
VGA to HDTV
non-interlaced
VGA to 1600x1200
non-interlaced
Maximum Number of
Raster Managers
2 in Deskside Chassis
10 in Rack Chassis
w/ 3 InfiniteReality Pipelines
2 (Deskside Only) 4 in Deskside
12 in Rack Chassis
w/ 3 RealityEngine² Pipelines

*** Entry-level version
** With graphics or VME expansion cage
* Preliminary


Copyright � 1996 Silicon Graphics, Inc.